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  • A long time ago in a galaxy far, far away.... Reborn Wars Episode Unknown - Saturday Returns.... Every week on Reborn, the gangs go to war in order to take control of the galactic gang bases. Only Two gangs can be victorious. Meanwhile on the moons of Panagia, Staff Lead Outsyder camps the garage sign, awaiting unexpecting hobos to transverse into his crosshairs.
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    make a gang cap of 10 or 15 on at one time. if this isn't fair or possible how about capping it to 10 or 15 on gang base bidding 4-8pm restart pros more gangs cons nothing 

    rip this thread some people can't use their brain ur just overcomplicating things 20 UNSKILLED monkey vs 5 SKILLED monkey = 20 win everytime  

    You are taking the piss right?

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    15 won't have much impact if any... gangs only really go above 15 on gang base night when cops come to play as civs other than that gangs at warzones sit at around 10 members.

    If a gang cap is going to be added it needs to be lower than 15  for there to be "more gangs".

    Edited by Jayyy.
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    Just now, Jayyy. said:

    15 won't have much impact if any... gangs only really go above 15 on gang base night when cops come to play as civs other than that gangs at warzones sit at around 10 members.

    If a gang cap is going to be added it needs to be lower than 15  for there be "more gangs".

    This but its a game, people wanna play with their mates and not be limited to like 10.

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    3 minutes ago, JAW said:

    10

     

    Just now, Jayyy. said:

    15 won't have much impact if any... gangs only really go above 15 on gang base night when cops come to play as civs other than that gangs at warzones sit at around 10 members.

    If a gang cap is going to be added it needs to be lower than 15  for there be "more gangs".

    agreed

    Edited the op

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    Just now, Snowb said:

    This but its a game, people wanna play with their mates and not be limited to like 10.

    It is a game and people also want to enjoy themselves when playing which is hard to do when your a 6-7 man gang fighting 25 people.

    Having a gang cap with a fair amount of members gives a balance between wanting to play with friends and having fun. 

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    • hazza changed the title to gang cap of 10

    Does no one else see a problem here if they did that there will be 2 gangs of friends that will just use the gang alliance system only difference will be the initiation like all they would have to say for example hands up or be fired upon by (gang name) and (the other gang name) and for base bidding what would happen if somehow they got both bases you will be pissed would you not instead of them sharing one

    -1

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    1 hour ago, Cuffee said:

    Pushing prosperity base lastnight at about 21:56 was a pisstake. They had like 20 people everywhere in every corner. We smoked with 3 ifrits n  lasted about 3mins max.

    I have a recording I can pm you if you are that bothered but anyway we had 6-9 on at 8-11 then last hour a couple american people logged so we had 12

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    -1


    Fighting majors 10v30 would be difficult for some and impossible for most. Most people who go on as civ want to play with friends and especially when it’s gang night and cops play rebel.

    As much as a gang cap would increase the number of gangs, it would also increase the number of alliances. People wanna play with who they wanna play with, and sometimes it’s a group of 10+ people. 

    Edited by Taylor.
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