Jump to content
crazed

Remove Blackwater Northwest Outpost

Recommended Posts

Just now, Charlie. said:

No 

Why should we lose a spawn just because it pops next to our base, when gangs can just buy a house in the zone and do the same 

its the fact that the outpost is 900m away from the warzone itself and you can gear up at it. it gives a big advantage to blackwater

Share this post


Link to post
Share on other sites
Just now, crazed said:

its the fact that the outpost is 900m away from the warzone itself and you can gear up at it. it gives a big advantage to blackwater

So okey there is a warzone with a rebel in the middle lets remove that asswel ?

 

Share this post


Link to post
Share on other sites
3 minutes ago, crazed said:

its the fact that the outpost is 900m away from the warzone itself and you can gear up at it. it gives a big advantage to blackwater

 

We do not determine where its spawns as its random so it's not there all of l the time and also it's easily to push too so why do we have to lose a spawn because it randomly.pop up there 

Share this post


Link to post
Share on other sites
9 minutes ago, Charlie. said:

 

We do not determine where its spawns as its random so it's not there all of l the time and also it's easily to push too so why do we have to lose a spawn because it randomly.pop up there 

then move the bw outpost so its outside of the zone instead of removing it!?!?

Edited by DylNN

Share this post


Link to post
Share on other sites
Just now, Charlie. said:

 

We do not determine where its spawns as its random so it's not there all of l the time and also it's easily to push too 

but when it does spawn at the top 2 zones, its op for blackwater as there is a spawn literally right next to both the warzones

Share this post


Link to post
Share on other sites
7 minutes ago, crazed said:

but when it does spawn at the top 2 zones, its op for blackwater as there is a spawn literally right next to both the warzones

Like i already mentioned if our outpost has to be moved why dont we remove the rebel outpost in the warzone? 

Share this post


Link to post
Share on other sites

Because when we die , we can’t spawn in and gear up straight away . Like all the warzones , blackwater have a advantage in , e.g top 2 zones gear up at NW OP , Sofia one gear up at CP , pyrgos one gear up at base , and the only one where no one is really at a advantage is the OG one, tbh I wouldn’t complain as BW 

Share this post


Link to post
Share on other sites
16 minutes ago, Nick_ said:

Like i already mentioned if our outpost has to be moved why dont we remove the rebel outpost in the warzone? 

the thing you are saying about "if you remove BW outpost, remove rebel outposts in warzone" is dumb, rebels have to spawn in and drive to the outpost and then pay full price for their gear there. Blackwater have an outpost where they spawn and get discounted gear at. you cant compare the two imo. Many gangs also use the rebel outpost. the blackwater ones are exclusively for those 10 people in the faction 

Edited by Cheesecake

Share this post


Link to post
Share on other sites

-1 it's a good point. Rebels get others that are just as over powered. 

If we lose our then so should the other OP bases. NCA for example is very close to A51 so it is also op. 

17 minutes ago, Cheesecake said:

the thing you are saying about "if you remove BW outpost, remove rebel outposts in warzone" is dumb, rebels have to spawn in and drive to the outpost and then pay full price for their gear there. Blackwater have an outpost where they spawn and get discounted gear at. you cant compare the two imo. Many gangs also use the rebel outpost. the blackwater ones are exclusively for those 10 people in the faction 

Police get free gear and all the spawn points. 

Share this post


Link to post
Share on other sites
39 minutes ago, CordingMedal said:

NCA for example is very close to A51 so it is also op. 

that has no relation to what were talking about , your talking about a major crime that happens once a restart where they can spawn in their only once to their advantage and its barely an advantage as if police spawn like kavala or athira by the time negotiations are over they'll be there, but you spawning in e.g. at NW outpost and having to go 900m to the nearest cap zone is Very OP and you don't use that spawn point to your advantage once you use it many many times , but rebels have to drive a long way to rebel and try gear up and then pull cars to drive for like 4 km also you can pull vehicles at rebel making you even more OP cause we cant use the Blackwater outpost to pull vehicles or gear up . 

 

39 minutes ago, Jeremy.Clarkson said:

-1 big brain energy with that one partner

I understand if I was blackwater I would be spamming the shit out of that -1 cause its very OP to you , and I understand that , but try play against blackwater in one of their most advantaged zones and spawn and see how <inappropriate3> it is.

Share this post


Link to post
Share on other sites

-1

 

If we die at the closest Warzone point to Northwest, which is 700m away we can't respawn there, and then have to fly at least 8km to get to it again. 

 

Police are able to gear and go as quick and as freely as they want, so we as BlackWater shouldn't be limited to where we gear. If anything the outpost should be moved slightly to the right just out the zone, so it can't be camped as it typically is.

 

Rebels have access to rebel outposts to gear up and they, while limited in number, allow quick and easy access to all Warzones. Just because you may have to drive a bit to get to it doesn't mean an entire faction should get their outpost removed.

Share this post


Link to post
Share on other sites
8 hours ago, Cameron. said:

-1

 

If we die at the closest Warzone point to Northwest, which is 700m away we can't respawn there, and then have to fly at least 8km to get to it again. 

 

Police are able to gear and go as quick and as freely as they want, so we as BlackWater shouldn't be limited to where we gear. If anything the outpost should be moved slightly to the right just out the zone, so it can't be camped as it typically is.

 

Rebels have access to rebel outposts to gear up and they, while limited in number, allow quick and easy access to all Warzones. Just because you may have to drive a bit to get to it doesn't mean an entire faction should get their outpost removed.

If we die at NorthWest outpost war zone, the nearest point is within 1km so we spawn Over 8-10km away where we have to pay for gear so we are not always nearest. On one war zone, 5th Order's base sits right next to it and others like OG have the TFU outpost closer than BlackWater. -1

 

14 hours ago, AHMEDXZ said:

that has no relation to what were talking about , your talking about a major crime that happens once a restart where they can spawn in their only once to their advantage and its barely an advantage as if police spawn like kavala or athira by the time negotiations are over they'll be there, but you spawning in e.g. at NW outpost and having to go 900m to the nearest cap zone is Very OP and you don't use that spawn point to your advantage once you use it many many times , but rebels have to drive a long way to rebel and try gear up and then pull cars to drive for like 4 km also you can pull vehicles at rebel making you even more OP cause we cant use the Blackwater outpost to pull vehicles or gear up . 

NCA has everything to the same logic. You do an area 51 they can spawn 1.5km away and get there very quickly so theirs could also be deemed OP. 

In addition many island gangs have houses inside the war zone points to get there fast and gear up there so the BlackWater argument is really nulinvoid unless you also plan on removing all of the gang houses in the area. 

Share this post


Link to post
Share on other sites
1 hour ago, CordingMedal said:

OG have the TFU outpost closer than BlackWater. -1

your outpost is 30 seconds further away from warzone than tfu hq should we remove that too? lol

1 hour ago, CordingMedal said:

NCA has everything to the same logic. You do an area 51 they can spawn 1.5km away and get there very quickly so theirs could also be deemed OP. 

not really how that works. on the rare ocasion somebody is dead when a major is triggered and they spawn there, but there is also NPAS and athira pd which is as close but most people are alive and end up driving.

1 hour ago, CordingMedal said:

In addition many island gangs have houses inside the war zone points to get there fast and gear up there so the BlackWater argument is really nulinvoid unless you also plan on removing all of the gang houses in the area. 

Although i dont like that gangs can buy the houses on the cap points in warzone they are still paying millions to pay for that house, they deserve to use it during warzone if they paid that much and there is nothing stopping BW doing the same.

Share this post


Link to post
Share on other sites
5 hours ago, CordingMedal said:

NCA has everything to the same logic. You do an area 51 they can spawn 1.5km away and get there very quickly so theirs could also be deemed OP. 

In addition many island gangs have houses inside the war zone points to get there fast and gear up there so the BlackWater argument is really nulinvoid unless you also plan on removing all of the gang houses in the area.

Well no , that’s not how it works , Area 51 is only triggered once a restart meaning they spawn in their once and have to negotiate it’s the same as driving from athira pd to the a51 by the time negotiations are over everyone would be there so making nca go there first means that they don’t really use it to their advantage because negotiations aren’t really called off straight away. Also You spawn into your NW OP as many times as you like which is very OP because again your like 900m from the nearest zone also you can pull vehicles at rebel we can’t pull vehicles at blackwater outposts or anything like that so that’s one more thing added to your advantage.

also buying a house doesn’t mean that you can buy gear while your in the house, it doesn’t mean shit it means that you have to run to the nearest garage to go to rebel to buy gear which makes it even longer and also you don’t pay shit for having that blackwater outpost , rebels pay millions to buy that house (what @Cheesecake said)  and even that house you can’t buy gear or pull vehicles from  , so that point is invalid.

i know cause your blackwater you don’t want it removed because you can use it to your advantage a lot , so that’s why your defending it but trust me when you leave blackwater or play against them you will see how OP they are when they can spawn in and gear up in seconds and arrive at the nearest point in about 20 seconds , while it’ll take rebels 20 seconds to go to the garage and 2 mins to drive to rebel and then drive to the cap point which is very long compared to blackwater.  

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use & Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.