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sbondo1234

Warn Helicopters Without Tracers

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If you want to warn a helicopter to leave or are not sure if it is involved so want to make sure it knows there is a gunfight you should be able to use normal bullets to shoot near the helicopter.

You can very easily hear bullets in a helicopter that is in the air and it's super obvious when you are being shot at so you should be able to warm people without tracers.

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-1 because somethimes u might be shooting from behind and although u may think ur the centre of attention the could be looking away and not notice. The point of having tracers is for them to obviously see they're being warned shotted and will then divert attention to the shooter.

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11 hours ago, Cheesecake said:

Most people use full or 10% earplugs when in a heli so not a good idea in my opinion. -1

Earplugs only affect in-game audio, so if you are on 10& the heli would be quiet and so would the gunshot so you would still hear the gunshot louder than the heli...

If you mean people put their earplugs all the way in so they can't hear anything then they will see you firing your weapon. If a heli is hovering right above you then you should be able to fire a gunshot to tell it to leave since it is soo obvious.

Also, you could say that for the already existent active firefight rule..

10 hours ago, Jag said:

-1 because somethimes u might be shooting from behind and although u may think ur the centre of attention the could be looking away and not notice. The point of having tracers is for them to obviously see they're being warned shotted and will then divert attention to the shooter.

I think this should be implemented into the active gunfight rule. It is so obvious that shots are taking place so if you stay there hovering or trying to land you should be deemed involved as they could be with the gang you are fighting so you should be able to shoot them.

If the heli is facing the other way then it should be made more clear by shooting another mag at them, it is almost impossible not to hear the gunshots if you are hovering above it.

Edited by sbondo1234

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TRY SHIFT ) TILL U GET TO 0% ?

1 hour ago, sbondo1234 said:

Earplugs only affect in-game audio, so if you are on 10& the heli would be quiet and so would the gunshot so you would still hear the gunshot louder than the heli...

If you mean people put their earplugs all the way in so they can't hear anything then they will see you firing your weapon. If a heli is hovering right above you then you should be able to fire a gunshot to tell it to leave since it is soo obvious.

Also, you could say that for the already existent active firefight rule..

I think this should be implemented into the active gunfight rule. It is so obvious that shots are taking place so if you stay there hovering or trying to land you should be deemed involved as they could be with the gang you are fighting so you should be able to shoot them.

If the heli is facing the other way then it should be made more clear by shooting another mag at them, it is almost impossible not to hear the gunshots if you are hovering above it.

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50 minutes ago, Dodorex said:

Maybe allow the al 1 command to civs like with police what they have but maybe a cool down to 1 min so its not spammed? Its a message to the helicopter to get out the area.

+1 I think this is a better idea because that way everyone is sure that it is active

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2 hours ago, Dodorex said:

Maybe allow the alt 1 command to civs like with police what they have but maybe a cool down to 1 min so its not spammed? Its a message to the helicopter to get out the area.

+1 I like this idea and the cooldown could be worked on to the liking of the devs or maybe add it to perk skills etc.

Edited by Marcus

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On 12/31/2018 at 2:28 PM, Dodorex said:

Maybe allow the alt 1 command to civs like with police what they have but maybe a cool down to 1 min so its not spammed? Its a message to the helicopter to get out the area.

This would be good so that people wouldn't get mad about the spam

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On 12/16/2018 at 9:46 PM, sbondo1234 said:

Earplugs only affect in-game audio, so if you are on 10& the heli would be quiet and so would the gunshot so you would still hear the gunshot louder than the heli...

2

That's where you wrong, In-game Audio includes, helicopter spins, gunshots, engines and more. it simply just changs the "whole" In-Game Audio into 10%, apart from communication with other players.

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