Just as a update for everyone, Firstly sorry the update isnt here yet.. Been working on it solidly but theres so much to do and test, Secondly I have just started back at uni and been given a shit tonne of revision assignments which are fine but take up time.
Now to the actual update and to clarify some things;
When the update is pushed there will be a new housing database which means houses and containers will NOT spawn on the server. However there will be a webpanel I will make which you have to sign in with Steam. You will be able to sell the house from the panel and containers will be separate. Once the house is sold and you have your money back you can now go and buy whichever house you want, once you have done that place storage containers inside it and you will be able to transfer the inventory of the old containers to new. Selling old house on the webpanel will be optional to stop confusion so you dont have to wait for the panel to buy a new house. The panel could take sometime to create and would probably be the topside of a week. At the moment we are focusing on the update once that is done the panel will be out soon after.
Containers will now be able to be leveled up rather than buying different sizes
They will be able to be moved.
Gang houses will be a thing
Syncing - The syncing button has gone and all inventory actions money etc are persistent, im sure they will be bugs with this and things that dont trigger a sync but im sure you guys will find them.
Database - The entire server and client side database model has been recreated taking a big load of the server and letting the individual client sort data rather than the server spending resources converting values. This should inturn mean the server can focus more on running the server and not handling/manipulating data
HM - As you all voted the HM will be back at the domes. How it will work is each restart the building inside the dome will move so you will have to find where the vault is rather than being able to go straight to it.
Invisible Map objects - With the new arma update we were able to use a new tool to hide map objects which is a lot more efficient to our old method with regrettably had lots of errors, but this was the way you had to do it. Now all the objects have been replaced with bohemias new module which hopefully will help performance wise.
Battleye kicks - Bohemia has been working to get a new perf build out to stop the kicks and we think they have mostly been stopped. Now with this we will be able to bring back the headless client to take even more load off the server so it can focus on other things and let the headless client deal with the database. This however will take a bit more time and will not be in the update
Friends/Setname - On restart setnames will be wiped. HOWEVER you will now be able to request name or something along them lines, not sure on the actual words yet but if the other player accepts this then it will stay after restart.
Rank Icons - Rank icons have been remade and now are actually really nice and show above the appropriate ranks head.
Jail Times - Jail times will now be restricted depending on the police rank
Greenzone trigger - Lockpicking is now impossible in the greenzone and more things will be added soon.
These are just the big ones, there are also 80+ small updates/edits/additions which will all be listed in the update log when we get to the update.
Would love to give a timescale on this but its pretty hard. it wont be more than a month and could possibly be the end of this week. We will see
Thanks again for your patience and staying with us. We appreciate all the support and everyone that plays on our servers, As toxic as you all maybe JOKING
Developer, Management team, No lifer, Nerd and Wishes i was better at Paragon then @Genesis