Ok, so firstly this is all an idea and I know that a fair deal of suggestions with a little variation have been denied already, but I feel like this should atleast be given a chance. I am trying to compensate for both sides here, the more roleplay orientated, and combat orientated. We aren't going to get everything we want, that's obvious; however, I wanted to atleast make a proposal, to suggest that this gets tried out for a week or so... And then see what the community actually thinks of it when it's in the trial perspective. Fuel, we've certainly had our ups and downs, but hear me out please. Reborn is enjoyable, but I feel like it would stop a lot of the "I wasn't in the zone comp now" issues and commotion in sidechat, by easily expanding the redzones into one larger perimeter; therefore, there would then be no issues regarding proximity of whether or not you're inside the zone or out. In combat, it's hard to differentiate from far away whether or not someone is on the edge of the zone, without looking at the map and marking it - but by the time that happens, you have already been slammed on vendor or castle rocks and have been killed. There's very little time in order to do such thing. I feel like this'll be a half and half vote, some will like it, some won't. I am asking for a trial period for this to be implemented in order to evaluate the outcome of these specific changes.
So currently there's no set capture points like there used to be for og and church, I am requesting that og and church are added back as default points, or atleast og being added to a static capture point. The redzone would make more sense if it has atlleast one zone inside of it to be captured, and there obviously will be an arms dealer where marked in order to ensure that there's more reasoning to come to the area. The whole redzone is useful for people who want to fight it and control the area, but players can also risk their lives and cross the kos zone in order to upgrade their calibre or weapons.
I have been speaking to @Lewiss and he map edited in a rebel outpost, you dont have to use it but he thought it would be something interesting and different rather than standard rebels.
The whole reason we added this blackmarket was to provide reasoning to cross this zone and or come to it. You have to cross KOS - which is risky - in order to better your weapons.
Anyone may feel free to add to this by any means, and suggest more/additions that are reasonable, in order to make this more agreeable/fair. Besides, sometimes change is good.
I have decided to place a blackmarket allowing 7.62 purchases, and you obviously have to risk your life by crossing the KOS zone before being able to purchase such calibre. I feel like this made sense, the bottom side of this sector is pretty bland, and it would seem interesting to have an advanced rebel here.
I mentioned about the sniping side of things, and ok this isn't usually something I would like - but we have to compromise in order for this to even be remotely thought about, so things are made fair. If a sniper is really that much of a bother, drive up to him and decamp on him (ik I feel your pain dw). Supressors are currently only craftable, so atleast in most cases we'll be able to hear the shots from a distance, allowing you more of a chance to locate that sniper.
I'm not going to bother with strawpolls or voting systems, because these are usually botted anyway. I want this to be given a chance if possible, I feel like this could work - but everyone's entitled to their own opinion.